Beast Build Guide: Best Classes for Divinity Original Sin 2's Dwarven Pirate
The best Beast build in Divinity: Original Sin 2 runs hot—from Wayfarer to Battlemage—turning this dwarf pirate into an unstoppable frontline force.
In the grim and often soggy world of Divinity: Original Sin 2, Beast is the companion who treats a doomed revolution like a tavern brawl with extra steps. He is a dwarf, a pirate, and a revolutionary with a very specific goal: end Queen Justinia's tyranny, ideally before he gets distracted by another long-winded sea story. He runs hot, bounces back fast, and—let's be real—he's basically the party's emotional support pirate. On the battlefield, though, Beast can fill almost any role. Some builds, however, make his natural dwarven talents shine brighter than a freshly polished anchor.

Before picking a class, it helps to know what this pint-sized powerhouse brings by default. Sturdy gives him an extra 10% maximum Vitality and 5% dodging, which screams "put me on the front lines." Dwarven Guile starts him with a point in Sneaking, perfect for a rogue-ish detour. His racial skill Petrify belongs to the Geomancer tree, and his Source skill Blinding Squall scales with Aerotheurge. In short, Beast is not begging for a desk job.
Here's a quick look at how the main class choices stack up in 2026, whether players are running the Definitive Edition for the first time or starting yet another tactician run:
| Class | Core Attributes | Key Skills | Vibe |
|---|---|---|---|
| Wayfarer | Intelligence, Finesse | Geomancer, Huntsman | Ranged support with a beard |
| Wizard | Intelligence, Constitution | Pyrokinetic, Geomancer | Explosive temper, literally |
| Enchanter | Intelligence, Constitution | Aerotheurge, Hydrosophist | Stormy healer with sea cred |
| Knight | Strength, Constitution | Warfare, Two-Handed | Humanoid battering ram |
| Fighter | Strength, Intelligence | Warfare, Geomancer | Armored bouncer with buffs |
| Battlemage | Strength, Intelligence | Warfare, Aerotheurge | Close-range lightning hugger |
| Rogue | Finesse | Scoundrel, Dual Wielding | Sneaky pirate doing pirate things |
Wayfarer: The Ranged Contradiction
Beast as a Wayfarer is a bit like giving a battering ram a bow. The class starts with a Geomancer point, which makes Petrify a little spicier, and Huntsman skills are deadly no matter who holds them. Unfortunately, his natural bonuses—extra Vitality and dodging—are mostly wasted if he's plinking arrows from the back row. Still, Beast can use Wayfarer tools to buff allies' physical defenses and set up elemental surfaces from safety. He'll grumble about missing the action, but he'll get the job done.

Wizard: Fire, Brimstone, and Beard
If Beast ever needed an excuse to set things on fire, Wizard gives him a very official one. This class leans hard into Intelligence, which governs both Pyrokinetic and Geomancer magic. That means Beast can flood the battlefield with oil and ignite it with a cackle. His increased Vitality also lets him stand a little closer to the flames than most squishy spellcasters—no joke, he can petrify one enemy and roast another without immediately becoming a dwarf crisp. Constitution is worth leveling if players want him to tank a few accidental explosions.

Enchanter: The Stormy Support
Enchanters mix Aerotheurge and Hydrosophist, which fits a man of the seas almost too well. Beast can heal allies, hurl ice, and supercharge his Source skill Blinding Squall through Aerotheurge scaling. The only problem? It's a support role, and Beast would rather be the one breaking down the door. Still, with high Constitution and Intelligence, he becomes a resilient storm caller who keeps the crew alive while zapping flying horrors out of the sky. He might complain, but he'll look majestic doing it.

Knight: The Bearded Battering Ram
This is where Beast's natural talents get to throw their weight around. Sturdy's extra Vitality and dodging make him an excellent frontline Knight, and Two-Handed Warfare damage lets him shred armor bars like old sails. A Knight Beast can hold off Magisters and Voidwoken while the rest of the party hides behind his impressive shoulder-to-beard ratio. Strength is the star attribute, Constitution keeps him upright, and Warfare plus Two-Handed turn every fight into a demolition derby.

Fighter: The Armored Bouncer
Fighters share the Knight's front-line energy but add a dash of Geomancer strategy. Skills like Mend Metal and Fortify restore Physical Armor and buff allies, making Beast a walking shield wall with a temper. Because this class invests in Geomancer anyway, his Petrify skill hits harder as a bonus. Strength does the heavy lifting, but Intelligence also matters for the elemental side of the build. Give him a sword and shield, then watch him become the bouncer no Voidwoken wants to argue with.

Battlemage: The Lightning Hugger
Beast's default class fits him like a well-worn pirate coat. Battlemages stand close, hit hard with Warfare skills, and weave in Aerotheurge magic for extra chaos. Because Beast's Blinding Squall scales with Aerotheurge, pouring points into that tree makes his signature move genuinely terrifying. Strength and Intelligence both matter here, so players will want to balance the two. The result is a dwarf who can punch a hole in armor, then call down lightning on whatever is left.

Rogue: The Sneaky Sea Dog
Dwarven Guile gives Beast a starting point in Sneaking, and the Rogue class adds another. Right out of the gate, he can vanish into shadows like a bearded ghost. This is absurdly useful for early exploration, letting players scout hostile areas and swipe valuables without starting a fight. When combat does break out, Scoundrel skills and dual-wielded daggers deal brutal backstabs. For a pirate revolutionary, skirting the law is basically a lifestyle choice. Finesse and Dual Wielding are the priorities, and Sneaking is the civil ability that makes the whole act come together.

Final Thoughts
Beast's kit is versatile enough to justify almost any class, but his heart clearly belongs in the middle of a brawl. Players who want maximum synergy should lean toward Knight, Fighter, Battlemage, or Rogue—roles where Sturdy, Dwarven Guile, and his close-range attitude actually matter. Ranged classes can work, but they feel a little like telling a cannon to sit quietly in the back. Whatever the choice, Beast will bring the jokes, the grudges, and one very determined beard to the battle for Rivellon.