BG3's Companions: Fantasy World's Humanoid Overload
Baldur's Gate 3, a groundbreaking RPG, excels in storytelling but falls short in diversity, missing rich, imaginative companion races that could elevate its fantasy world.
Baldur's Gate 3 stands tall as the RPG crown jewel of this generation, a masterpiece that'll undoubtedly influence game design for decades. Yet, amid all the critical acclaim and player adoration for its unforgettable characters, one can't help but chuckle at the sheer predictability of its companion roster. It's like attending a costume party where everyone shows up as variations of 'pointy-eared human' – charming, yes, but where's the gnome in a fez or the dragonborn breathing fire into the punch bowl? The companions, while brilliantly voiced and deeply written, feel like they raided the same fantasy species catalog, leaving dwarves, halflings, and other imaginative races waiting outside the tavern door.
The Human(ish) Dominance Debacle 😅
Let's break down this parade of familiar faces: Karlach struts in as a tiefling, Lae'zel scowls as a githyanki, and Minthara lurks for evil playthroughs as a drow. Then the elf brigade arrives – Astarion the high elf, Halsin the wood elf, Shadowheart and Jaheira as half-elves. And who could forget the utterly ordinary human trio: Gale, Wyll, and Minsc? It's a lineup where 'exotic' means slightly different ear shapes or horn colors. Sure, they're iconic now, but imagine the untapped potential! A grumpy dwarf cleric complaining about low ceilings, a halfling rogue with kleptomaniac tendencies, or a dragonborn paladin debating hoard ethics – these could've added layers of cultural richness instead of recycling the same human-adjacent templates.
Divinity's Masterclass in Diversity 🎭
Larian's own Divinity: Original Sin 2 proved they absolutely get species variety. That game's companions were a glorious menagerie: humans (Ifan and Lohse), an elf (Sebille), a dwarf (Beast), a lizard (The Red Prince), and even a skeletal eternal (Fane). Each brought unique cultural perspectives that shaped their quests – The Red Prince's imperial arrogance, Beast's revolutionary fervor, or Lohse's demonic roommate situation. Their differences weren't cosmetic; they drove narratives that felt expansive and world-building. Baldur's Gate 3, by contrast, plays it safe, making Faerûn feel smaller despite its scope.
Why Sameness Diminishes Fantasy ✨
Fantasy worlds thrive on wonder, but BG3's companions often make Faerûn feel like 'Earth, but with magic.' Missing races like half-orcs or gnomes aren't just gameplay gaps; they're lost opportunities to explore societal tensions, humor, or lore through lived experiences. Imagine a deep gnome's claustrophobia in open spaces or a half-orc's internalized prejudice! These could've added texture beyond personal melodramas. While no one advocates replacing Karlach's fiery charisma or Astarion's sassy vampirism, sidelining entire species to NPCs or player avatars feels like serving a gourmet feast but forgetting the dessert. The game's brilliance makes this oversight sting more – it's a Michelin-star meal missing its most adventurous dish.
People Also Ask ❓
- Why does Baldur's Gate 3 lack dwarf companions?
Likely due to development focus on perfecting core characters, but rumor has it Larian considered one before scrapping it for 'narrative cohesion' (read: more elf time).
- Could DLC fix BG3's companion diversity?
Possibly! Fans dream of expansions adding a gruff dwarf or cheerful halfling, though Larian remains tight-lipped.
- Does species affect gameplay much?
Absolutely! Racial traits like darkvision or poison resistance create unique strategies, making omissions even more baffling.
The Eternal 'What If' 💭
Ultimately, Baldur's Gate 3 remains a landmark achievement, its companions etched into gaming history. Yet, as we replay it in 2025, that niggling 'what if' persists. What if we'd gotten a dragonborn's fiery soliloquy on par with Gale's magical mishaps? Or a halfling's comic relief beyond Wyll's heroics? The current crew is family now, but family reunions get boring without the weird uncle. So here's an open question to ponder: If you could magically add one missing species as a companion, complete with personal quests and camp banter, which would it be and what hilarious chaos would they bring to your party?