Divinity: Original Sin 2 – To Origin or Not to Origin?
Explore the vibrant world of Divinity: Original Sin 2, where choosing Origins or custom characters transforms your gaming experience!
Let me confess something: Choosing between Divinity: Original Sin 2’s premade Origins and custom characters feels like debating whether to order pineapple pizza or build-your-own toppings. Both options will change your gaming diet forever, but one lets you pretend you’re culinary royalty while the other risks accidental anchovies. 🍕⚔️
The Origin Story Buffet
Larian Studios serves six fully-seasoned Origin characters, each marinated in their own drama:
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The Red Prince: A dragon-blooded narcissist who’s basically Tinder’s worst date
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Sebille: Edgy elf assassin with more emotional baggage than a Kardashian
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Ifan Ben-Mezd: Brooding mercenary who low-key wants to be Batman
Playing these characters is like getting VIP backstage passes to Rivellon’s drama festival. Their personal quests unfold like Netflix limited series, complete with:
Origin Perks | Custom Character Perks |
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Pre-written spicy dialogue | Create your own cringey pickup lines |
Guaranteed story intersections | Play Switzerland in others’ dramas |
Unique abilities (Soul Wolf summon!) | Default to “Dome of Protection” – the RPG equivalent of bubble wrap |
The Custom Character Sandbox
Creating your own hero lets you:
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Eat corpses as an elf (for “memories,” not because you’re into weird keto)
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Choose tags like “Mystic” or “Soldier” – essentially personality stickers for your avatar
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Become Rivellon’s ultimate gossip, prying into Origins’ secrets like a fantasy TMZ reporter
It’s perfect for players who want their character to be as unique as a Starbucks misspelling of their name. But be warned – you’ll miss exclusive story nuggets like The Red Prince’s secret lizard fanclub meetings.
People Also Ask:
🔍 “Should I play Origins first?”
Only if you enjoy FOMO. Like skipping dessert to watch others eat cake.
🔍 “Can I romance my custom character’s reflection?”
Sadly no, but you can flirt with death – literally, via necromancy.
Gameplay Showdown
Origins come pre-loaded with:
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Racial abilities (Elves = walking Wikipedia of corpse memories)
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Signature skills (Ifan’s wolf companion = goodest boy in RPG history)
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Built-in dramatic irony (They don’t know you’ve read their Wiki page!)
Custom characters let you:
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Combine tags like “Barbarian” + “Scholar” = Conan the Librarian
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Develop main character syndrome without canon constraints
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Accidentally create a pacifist chef in a world of apocalypse (Rivellon’s worst Gordon Ramsay)
The Replayability Paradox
Completing all stories requires more playthroughs than a Taylor Swift Eras Tour. Here’s why:
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Four-party limit means two Origins get benched each run (RIP Fane’s skeleton jokes)
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Choice consequences turn every decision into Schrödinger’s cat – you won’t know if you’ve doomed the world until it purrs/explodes
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NPC reactions vary more than a mood ring at a drama club meeting
Uncommon Metaphor Alert 🚨
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Choosing an Origin character is like adopting a pre-trained falcon – majestic but occasionally pecks your eyes out with backstory.
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Creating a custom hero feels like building IKEA furniture without instructions – liberating until you realize the shelves are upside down.
Verdict: Pizza or DIY Tacos?
After 300+ hours (and questionable life choices), I’ve concluded:
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First playthrough: Go Origin – like using training wheels on a narrative rollercoaster
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Second playthrough: Custom character – become the DM’s chaotic neutral nightmare
Ultimately, Divinity: Original Sin 2 respects your choice like a good bartender – whether you order vintage wine or a weird cocktail with gummy worms. Just don’t forget: every Fort Joy escape attempt tastes better with anchovies... I mean, Voidwoken essence. 🍸🐉