Let me confess something: Choosing between Divinity: Original Sin 2’s premade Origins and custom characters feels like debating whether to order pineapple pizza or build-your-own toppings. Both options will change your gaming diet forever, but one lets you pretend you’re culinary royalty while the other risks accidental anchovies. 🍕⚔️

The Origin Story Buffet

Larian Studios serves six fully-seasoned Origin characters, each marinated in their own drama:

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  • The Red Prince: A dragon-blooded narcissist who’s basically Tinder’s worst date

  • Sebille: Edgy elf assassin with more emotional baggage than a Kardashian

  • Ifan Ben-Mezd: Brooding mercenary who low-key wants to be Batman

Playing these characters is like getting VIP backstage passes to Rivellon’s drama festival. Their personal quests unfold like Netflix limited series, complete with:

Origin Perks Custom Character Perks
Pre-written spicy dialogue Create your own cringey pickup lines
Guaranteed story intersections Play Switzerland in others’ dramas
Unique abilities (Soul Wolf summon!) Default to “Dome of Protection” – the RPG equivalent of bubble wrap

The Custom Character Sandbox

Creating your own hero lets you:

  • Eat corpses as an elf (for “memories,” not because you’re into weird keto)

  • Choose tags like “Mystic” or “Soldier” – essentially personality stickers for your avatar

  • Become Rivellon’s ultimate gossip, prying into Origins’ secrets like a fantasy TMZ reporter

It’s perfect for players who want their character to be as unique as a Starbucks misspelling of their name. But be warned – you’ll miss exclusive story nuggets like The Red Prince’s secret lizard fanclub meetings.

People Also Ask:

🔍 “Should I play Origins first?”

Only if you enjoy FOMO. Like skipping dessert to watch others eat cake.

🔍 “Can I romance my custom character’s reflection?”

Sadly no, but you can flirt with death – literally, via necromancy.

Gameplay Showdown

Origins come pre-loaded with:

  • Racial abilities (Elves = walking Wikipedia of corpse memories)

  • Signature skills (Ifan’s wolf companion = goodest boy in RPG history)

  • Built-in dramatic irony (They don’t know you’ve read their Wiki page!)

Custom characters let you:

  • Combine tags like “Barbarian” + “Scholar” = Conan the Librarian

  • Develop main character syndrome without canon constraints

  • Accidentally create a pacifist chef in a world of apocalypse (Rivellon’s worst Gordon Ramsay)

The Replayability Paradox

Completing all stories requires more playthroughs than a Taylor Swift Eras Tour. Here’s why:

  1. Four-party limit means two Origins get benched each run (RIP Fane’s skeleton jokes)

  2. Choice consequences turn every decision into Schrödinger’s cat – you won’t know if you’ve doomed the world until it purrs/explodes

  3. NPC reactions vary more than a mood ring at a drama club meeting

Uncommon Metaphor Alert 🚨

  • Choosing an Origin character is like adopting a pre-trained falcon – majestic but occasionally pecks your eyes out with backstory.

  • Creating a custom hero feels like building IKEA furniture without instructions – liberating until you realize the shelves are upside down.

Verdict: Pizza or DIY Tacos?

After 300+ hours (and questionable life choices), I’ve concluded:

  • First playthrough: Go Origin – like using training wheels on a narrative rollercoaster

  • Second playthrough: Custom character – become the DM’s chaotic neutral nightmare

Ultimately, Divinity: Original Sin 2 respects your choice like a good bartender – whether you order vintage wine or a weird cocktail with gummy worms. Just don’t forget: every Fort Joy escape attempt tastes better with anchovies... I mean, Voidwoken essence. 🍸🐉