I still remember the first time I heard the whispers about the Tyrant's Set. It was in a dim corner of the Driftwood tavern, a tale told in hushed tones about five cursed pieces of armor scattered across Fort Joy. The legend spoke of a tyrant's power, sealed away in fragments, each piece carrying a terrible curse that could only be broken by reuniting them all. The quest, known as the Artefacts of the Tyrant, offered no map, no glowing markers—just the promise of immense power for those cunning and persistent enough to find it. As an adventurer always seeking an edge against the Magisters and the horrors of Rivellon, I knew I had to embark on this hunt. The year is 2025, and the mysteries of Divinity: Original Sin 2 still call to new players, with this quest remaining one of Act 1's most engaging treasure hunts.

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The set consists of five distinct, accursed items:

💀 Heart of the Tyrant (Chestpiece) – The core of the tyrant's malice.

🦵 Tyrant’s Stride (Leggings) – Armor for the legs, heavy with ancient magic.

👢 Tracks of the Tyrant (Boots) – Footwear that marks the tyrant's path.

👑 Tyrant’s Helm (Helmet) – A crown of corrupted authority.

Hands of the Tyrant (Gloves) – Gauntlets that once wielded terrible power.

The crucial twist? Wearing any single piece inflicted a debilitating curse. The only salvation was to find and equip the complete ensemble. Only then would the curses nullify each other, transforming the set from a burden into a formidable boon. My journey to find them was a masterclass in exploration, puzzle-solving, and careful stat management.

1. The Heart of the Tyrant: A Trial in the Deep Cavern

My search began in the Deep Cavern, its entrance hidden between the icy domain of the Winter Dragon Slane and the Sanctuary of Amadia. The coordinates (X:513, Y:76) led to a treasure room at the dungeon's heart, but reaching it was no simple stroll.

The Path was fraught with illusions and riddles:

  • I was ambushed twice by the trickster Trompdoy and his deceptive copies.

  • A stone statue blocked my way, demanding answers to its cryptic questions.

Statue's Question Correct Answer
"Finish the sentence... 'The world is...'" "very awful, rotten."
"What am I? A hex, a misery, a ___ , a curse." "blight"

After defeating Trompdoy's final illusions and solving the statue's puzzle, I reached the final chamber. There, sitting innocently within a burning brazier, was the Heart of the Tyrant. The dark metal of the chestpiece felt unnaturally cold to the touch, even amidst the flames.

2. The Tyrant’s Stride: Wisdom in the Ancient Passage

This piece required helping a ghost and possessing a keen eye. The leggings were hidden in the Ancient Passage, a secret area beneath Fort Joy Prison, accessible only through Withermoore's Soul Jar questline.

My step-by-step process:

  1. I played a game of hide and seek with Mody in the caverns south of Griff's camp. When he invited me to "meet a friend," I dug up the indicated dirt mound to speak with the spirit of Withermoore.

  2. Freeing his soul by removing the spear from the wall began the quest proper.

  3. At the Shrine of the Seven near the Fort Joy Square, I found a hidden switch leading down to the Holding Cells.

  4. A bit of thievery was needed—I swiped the Prison Key from a stool near the Magister Houndmaster.

  5. In the main prison, opposite the Source Hound room, I found a stone altar with candles. A nearby lever revealed the entrance to the Ancient Passage.

  6. Inside, I used vases to block poison gas vents, climbed a ladder, and found a stone statue in an alcove. Here was the test: only a character with at least 15 Wits could perceive the secret. My most observant companion interacted with the statue, and the Tyrant's Stride materialized before us.

3. The Tracks of the Tyrant: A Teleportation Puzzle

For the boots, I traveled to the Hollow Marshes. Northwest of the Ruined Castle waypoint (X:427, Y:299), a lone, broken tower pierced the swamp sky.

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The solution was magical. A dangerous thundercloud crackled inside the tower's upper level. Using the Teleportation skill, I carefully positioned one of my allies onto the platform within the cloud. There, they looted the body of a man named Lorenzo, finding the Tracks of the Tyrant. After collecting some useful arrows from the scene, we used sturdy vines on the tower's side to climb back down to safety.

4. The Tyrant’s Helm: A Source-Infused Shrine

The helmet was guarded by the legacy of Braccus Rex himself. I went to the Decrepit Ruins (X:469, Y:238), south of the Ruined Castle, marked on my map as "Braccus' Armory."

To claim the helm, I needed Source energy:

  1. Inside the ruins, I first interacted with a Source Fountain to fill my reservoir.

  2. A cursed lever blocked the main door. A simple Bless spell cleansed the foul magic, allowing me to proceed.

  3. In the inner chamber stood the Shrine of Braccus Rex. The shrine would only respond to one who commanded the power of Source. I had a character with a Source Point available interact with it and channel that power during the dialogue.

  4. The shrine shuddered, and the Corrupted Tyrant's Helm clattered to the ground. It was a stark reminder: in Rivellon, true power often requires a sacrifice of one's own vital energy.

5. The Hands of the Tyrant: A Maze's Final Reward

The final piece lay in Braccus Rex's Tower (X:571, Y:67), at the terminus of the infamous Gargoyle's Maze. Navigating the maze was a challenge, but the tower's interior held the last test.

Three Necromancer undead were engrossed in a card game. I chose to persuade them with silver-tongued diplomacy (though combat was always an option). They relinquished the Filthy Iron Key, which unlocked a nearby door.

Behind it, a glowing blue forcefield barred the way. A small device stood before it. Here, my earlier good deed paid off:

  • Because I had completed Withermoore's quest and destroyed his Soul Jar, his grateful spirit appeared and dispersed the barrier for me.

  • Alternatively, expending a Source Point at the device would have achieved the same result.

Beyond the barrier, two coffins rested side by side. The right coffin required immense force to open. I had my strongest companion, with 18 or more Strength, strain against the lid. With a final groan, the coffin opened, and the Hands of the Tyrant tumbled out.

The Tyrant's Power Unleashed

With all five pieces in my possession, the moment of truth arrived. One by one, I equipped the cursed items on a single character. As the final piece—the gloves—snapped into place, a visible wave of dark energy rippled across the armor, then dissipated. The curses were silent. In their place was the unified power of the complete Tyrant's Set, a significant boost to my capabilities for the trials ahead.

This quest, the Artefacts of the Tyrant, was more than a scavenger hunt. It was a journey that wove through the core experiences of Fort Joy: solving environmental puzzles, engaging with intricate questlines, managing character stats, and making strategic use of skills like Teleportation and Bless. It taught me that in Rivellon, the greatest treasures are never just handed to you; they are earned through perseverance, cleverness, and a willingness to explore every forgotten corner. For any new adventurer setting foot on the island in 2025, seeking out this set remains a quintessential and deeply rewarding challenge.